Tuesday, March 31, 2009

PP2

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My File

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SimpleMH

//SimpleWc3Hack for Warcraft 3 Patch 1.23...
#include
#include
#include
using namespace std;

DWORD GetPIDForProcess (char* process);
void EnableDebugPriv();
DWORD GetDLLBase(char* DllName, DWORD tPid);

#define PATCH(i,w,l) WriteProcessMemory(hProc,reinterpret_cast(gameBase+i),w,l,&dSize)
#define NPATCH(i,w,l) WriteProcessMemory(hProc,reinterpret_cast(i),w,l,&dSize)

int main()
{
cout << "SimpleWc3Hack v2.1 by sd333221 loaded (for WC3 v1.23)!" << endl << endl;

cout << "Searching Wc3..." << endl;
if(GetPIDForProcess("WAR3.EXE") == 0)
{
cout << "Warcraft 3 was not found..." << endl;
system("Pause");
exit(0);
}
else
{
cout << "Getting debug privileges..." << endl;
EnableDebugPriv();
cout << "Opening Warcraft 3 Process..." << endl;
HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, false, GetPIDForProcess("WAR3.EXE"));
if(hProc)
{
cout << "Process opened... Patching" << endl;
DWORD gameBase = GetDLLBase("Game.dll",GetPIDForProcess("WAR3.EXE"));
DWORD dSize = 0;

PATCH(0x3A1E9B,"\x90\x90",2); //Patch 6F3A1E9B to nop nop :-)
if(dSize == 0)
{
cout << "Failed to patch showunitsingame" << endl;
}

PATCH(0x361DFC,"\x00",1);
if(dSize == 0)
{
cout << "Failed to patch showunitsmap" << endl;
}

PATCH(0x285B8C,"\x90\x90",2);
if(dSize == 0)
{
cout << "Failed to patch clickableunits" << endl;
}

PATCH(0x285BA2,"\xEB\x29",2);
if(dSize == 0)
{
cout << "Failed to patch clickableunits (2nd patch)" << endl;
}

PATCH(0x28345C,"\x40\xc3",2);
if(dSize == 0)
{
cout << "Failed to patch revealillu" << endl;
}

PATCH(0x73DEC9,"\xB2\x00\x90\x90\x90\x90",6);
if(dSize == 0)
{
cout << "Failed to patch removefogingame" << endl;
}

PATCH(0x431556,"\x3B\xC0\x0F\x85\xC0\x00\x00\x00\x8D\x8B\xF0\x00\x00\x00\xE8\x07\x3D\x03\x00\x3B\xC0\x0F\x85\xAD\x00\x00\x00",27);
if(dSize == 0)
{
cout << "Failed to patch pingsignal" << endl;
}

PATCH(0x362211,"\x3B\xC0\x0F\x85\x30\x04\x00\x00",8);
if(dSize == 0)
{
cout << "Failed to patch showinvisiblemap" << endl;
}

PATCH(0x356E7E,"\x90\x90\x90",3);
if(dSize == 0)
{
cout << "Failed to patch showinvisiblemap" << endl;
}

PATCH(0x3C5C22,"\xEB",1);
PATCH(0x3C135C,"\xB8\xFF\x00\x00\x00\xEB",6);
if(dSize == 0)
{
cout << "Failed to bypass DotA -ah command" << endl;
}

PATCH(0x3F92CA,"\x90\x90",2);
PATCH(0x3A1DDB,"\xEB",1);
if(dSize == 0)
{
cout << "Failed to enable viewable items" << endl;
}

NPATCH(0x4559EC,"\x60\x0B\xC0\x75\x2F\x8A\x8E\xD0\x02\x00\x00\x80\xF9\x01\x74\x51\xC6\x86\xD0\x02\x00\x00\x01\xC6\x86\xD1\x02\x00\x00\x01\xC6\x86\xD2\x02\x00\x00\xFF\x8B\xCE\xB8\xFF\x01\x01\xFF\xFF\x15\x60\x5A\x45\x00\xEB\x2D\x8A\x8E\xD0\x02\x00\x00\x80\xF9\xFF\x74\x22\xC6\x86\xD0\x02\x00\x00\xFF\xC6\x86\xD1\x02\x00\x00\xFF\xC6\x86\xD2\x02\x00\x00\xFF\x8B\xCE\xB8\xFF\xFF\xFF\xFF\xFF\x15\x60\x5A\x45\x00\x61\xB8\x01\x00\x00\x00\x23\xD8\x89\x44\x24\xE4\xFF\x35\x65\x5A\x45\x00\xC3",116);
DWORD addr[3];
addr[0] = gameBase + 0x29E270; //References to the Game.dll
addr[1] = gameBase + 0x39A3BF; //
addr[2] = 0x4559EC; //Detour
NPATCH(0x455A60,&addr[0],sizeof(DWORD));
NPATCH(0x455A65,&addr[1],sizeof(DWORD));
NPATCH(0x455A6A,&addr[2],sizeof(DWORD));
PATCH(0x39A3B9,"\xFF\x25\x6A\x5A\x45\x00",6); //Plant detour
if(dSize == 0)
{
cout << "Failed to enable colored invisibles" << endl;
}


PATCH(0x2030DC,"\x90\x90\x90\x90\x90\x90",6);
PATCH(0x34FC68,"\x90\x90",2);
if(dSize == 0)
{
cout << "Failed to enable view skills" << endl;
}

PATCH(0x28EBCE,"\xEB",1);
PATCH(0x34FCA6,"\x90\x90\x90\x90",4);
if(dSize == 0)
{
cout << "Failed to enable view cooldowns" << endl;
}

PATCH(0x285BA2,"\xEB",1);
if(dSize == 0)
{
cout << "Failed to enable click invisible units" << endl;
}

//Tradeamount disabled
/*PATCH(0x34E762,"\xB8\x00\x00\x00\x00\x90",6);
DWORD highTradeAmount = 200;
PATCH(0x34E763,&highTradeAmount,sizeof(DWORD));
PATCH(0x34E76A,"\xB8\x00\x00\x00\x00\x90",6);
DWORD lowTradeAmount = 100;
PATCH(0x34E76B,&lowTradeAmount,sizeof(DWORD));
if(dSize == 0)
{
cout << "Failed to patch tradeamount" << endl;
}*/

cout << "Show hero icons: " << endl;
cout << "Press F1 to view all hero icons, F2 for enemy icons, F3 for ally icons, any key for nothing!" << endl;
system("Pause");
if(GetAsyncKeyState(VK_F1))
{
PATCH(0x371581, "\x5B\x26",2);
PATCH(0x371587, "\x90\x90\x90\x90\x90\x90",6);

if(dSize == 0)
{
cout << "Failed to patch view all icons" << endl;
}
}
else if(GetAsyncKeyState(VK_F2))
{
PATCH(0x371581, "\x5B\x26",2);
PATCH(0x371587, "\x0F\x85\x8F\x02\x00\x00",6);

if(dSize == 0)
{
cout << "Failed to patch view enemy icons" << endl;
}

}
else if(GetAsyncKeyState(VK_F3))
{
PATCH(0x371581, "\x5B\x26",2);
PATCH(0x371587, "\x0F\x84\x8F\x02\x00\x00",6);

if(dSize == 0)
{
cout << "Failed to patch view ally icons" << endl;
}
}
else
{
cout << "View hero icons not enabled!" << endl;
}
Sleep(1000);
cout << "Unlimited camera zoom" << endl;
cout << "Press F1 to enable camera zoom" << endl;
system("Pause");
if(GetAsyncKeyState(VK_F1))
{
float zoom = 0;
cout << "Please enter zoom: ";
cin >> zoom;

PATCH(0x285B68, "\xE9\x04\xA3\x5E\x00",5);
PATCH(0x86FE71, "\xE8\xDA\x13\xCC\xFF\x6A\x01\x6A\x00\x68\xCC\xCC\xCC\xCC\x6A\x00\x8B\x0D\xD8\xA7\xAB\x6F\x8B\x89\x54\x02\x00\x00\xE8\x8E\x65\xA9\xFF\xE9\xD6\x5C\xA1\xFF",38);
PATCH(0x86FE7B,&zoom,sizeof(DWORD));
}


cout << "Done, goodbye!" << endl;
system("Pause");
exit(1);


}
else
{
cout << "Warcraft 3 could not be opened..." << endl;
system("Pause");
exit(0);
}
}
return 0;
}

//Queries the ProcessId of a certain process
DWORD GetPIDForProcess (char* process)
{
BOOL working=0;
PROCESSENTRY32 lppe= {0};
DWORD targetPid=0;

HANDLE hSnapshot=CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS ,0);
if (hSnapshot)
{
lppe.dwSize=sizeof(lppe);
working=Process32First(hSnapshot,&lppe);
while (working)
{
if(_stricmp(lppe.szExeFile,process)==0)
{
targetPid=lppe.th32ProcessID;
break;
}
working=Process32Next(hSnapshot,&lppe);
}
}

CloseHandle( hSnapshot );
return targetPid;
}

//Enables to open other processes
void EnableDebugPriv()
{
HANDLE hToken;
LUID sedebugnameValue;
TOKEN_PRIVILEGES tkp;

if ( ! OpenProcessToken( GetCurrentProcess(),
TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken ) )
return;
if ( ! LookupPrivilegeValue( NULL, SE_DEBUG_NAME, &sedebugnameValue ) ){
CloseHandle( hToken );
return;
}
tkp.PrivilegeCount = 1;
tkp.Privileges[0].Luid = sedebugnameValue;
tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
if ( ! AdjustTokenPrivileges( hToken, FALSE, &tkp, sizeof tkp, NULL, NULL ) )
CloseHandle( hToken );
}

//Gets the base of our dll
DWORD GetDLLBase(char* DllName, DWORD tPid)
{
HANDLE snapMod;
MODULEENTRY32 me32;

if (tPid == 0) return 0;
snapMod = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, tPid);
me32.dwSize = sizeof(MODULEENTRY32);
if (Module32First(snapMod, &me32)){
do{
if (strcmp(DllName,me32.szModule) == 0){
CloseHandle(snapMod);
return (DWORD) me32.modBaseAddr;
}
}while(Module32Next(snapMod,&me32));
}

CloseHandle(snapMod);
return 0;
}

MSVS

Download Direct:


Team System:

Protected Message:
Code:
http://download.microsoft.com/download/d/8/9/d89c9839-ac45-4a6c-b25f-2f60b190e356/VS2008TeamSuiteENU90DayTrialX1429235.iso



Professional:

Protected Message:
Code:
http://download.microsoft.com/download/8/1/d/81d3f35e-fa03-485b-953b-ff952e402520/VS2008ProEdition90dayTrialENUX1435622.iso



Serial:

Professional:
Protected Message:
Code:
XMQ2Y-4T3V6-XJ48Y-D3K2V-6C4WT



Team:
Protected Message:
Code:
PYHYP-WXB3B-B2CCM-V9DX9-VDY8T



How to Use Serial:

Protected Message:
Code:
On the Start menu, click Control Panel.

In Control Panel, open Add or Remove Programs.

Select Microsoft Visual Studio 2008 and then click Change/Remove.

On the Visual Studio 2008 Maintenance screen, enter the product key in the section Upgrade to Visual Studio 2008 and then click Upgrade.

Monday, March 30, 2009

OB.2

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